I love the X-Men Animated series from the early 90s. I’ve mentioned on the blog before that this was my main introduction to X-Men. Since the show’s heyday I’ve read a lot more X-Men, catching up on plots I didn’t totally understand from the cartoon when I was a kid. In a way, I’ve come to appreciate the X-Men Animated Series more now that I’ve read classic runs of X-Men by Stan Lee and Chris Claremont. A lot of those episodes are almost exact adaptations of many of the most famous X-Men comic stories, including the introduction of Magneto, the Proteus Saga, and The Dark Phoenix Saga. Yet there’s one point in the X-Men Animated Series that I think departs from any X- Men comic I’ve ever read. Apparently, according to the cartoon, Wolverine hates ducks.
I caught Wolverine’s anti-duck rant when I was re-watching The Dark Phoenix Saga on DVD with my friend Adam. During episode 3 we both found ourselves on the floor laughing. Now if you remember The Dark Phoenix Saga it’s one of the more serious X-Men story-lines and explores the corruption of absolute power through the Phoenix’s interplanetary genocide. That’s not really a laughing matter. However, by the one minute mark of the episode wolverine finds himself being thrown into a duck pond and curses the pedestrian mallards for his misfortunate. This might not seem that funny on the onset, but I argue you have to ask yourself why the anti-duck sentiment is there in the first place.
I can only assume that someone on the X-Men writing staff had a bad experience with a duck once. Maybe, while calmly feeding the ducks at the park, one of the writers was viciously mauled by a raft of ducks leaving them horribly deformed and their hatred manifested itself in this one-off line for Wolverine. Better yet, maybe the writer intended to influence thousand of kids who looked up to Wolverine by using the old canuklehead as his podium for duck hatred. Or, maybe I’m reading to much into this line, but I don’t believe it. I refuse to accept that the production company would have taken the time to animate Wolverine falling into a duck pond and paying the voice actor to scream, “Ducks! I HATE Ducks!” if there wasn’t some horrific duck experience from the past. And why is Wolverine the vehicle for this duck rant? The intrigue of Wolverine mysterious origin thickens.
If you want to hear the line in question it starts at the one minute mark of the attached video.
Let me be frank: There is no real critical point to this weekly endeavor, other than my own amusement. Comparing comic books to one another because they were released in the same week is arbitrary, and my tastes are so arcane and capricious that not only is objectivity impossible, but the possibility of me being consistent in my subjectivity beggars reason as well. That’s life for you: Confounding, arbitrary, maddening and endlessly entertaining in its unpredictability.
[THE WINNER AND STILL CHAMPION]
But believe me when I tell you that this week more than any other the dice were loaded, the deck was cut falsely, there was a magnet under the roulette table and that man standing behind you was a telepath reading your cards and projecting images to me of the most mathematically probable hands you could play before you played them. Which is to say, there’s no way in any incarnation of the Multiverse that anything other than Century: 1969, the new chapter of Alan Moore and Kevin O’Neill’s League of Extraordinary Gentlemen, was going to be the best thing I read this week. I’ve waited a long time (has it been two years?) for this book to come out, and every one of my expectations was trumped. Alan Moore is the Black Monolith from 2001: A Space Odyssey, popping up when you least expect it and altering everyone’s perception of reality, and then disappearing back to wherever it is legitimate geniuses go when they’re not breaking our brains open like Easter eggs.
[WHAT’S LEFT OF THE LEAGUE AT THE BEGINNING]
This issue tackles England in 1969, and in true Alan Moore fashion, he exalts the hippies and their free drugs and freer love attitudes even as he shows how their utopian ideal was filtered through the uglier side of human nature. Briefly (looks up at the preceding, shakes head in exasperation), Mina Harker, Allan Quatermain and Orlando exit the Burning World and enter a hedonistic perversion of Swinging London, where notorious British gangsters the Kray Brothers hang out with Basil Thomas (this world’s Brian Jones, original Rolling Stone) while Oliver Haddo (Somerset Maugham’s fictionalized version of Aleister Crowley) is attempting to birth a new moon calf (host body for his spirit) so that he can continue his long-reaching plan to hatch the Anti-Christ. The Purple Orchestra (Rolling Stones) concert in Hyde Park commemorating the death of Basil/Brian will be the culmination of the ritual, and it’s up to our trio to puzzle that all out and then stop it.
But that’s not all, because this is a Moore and O’Neill production. Dozens upon dozens of sly verbal and visual references, call-backs to earlier stories and sight gags cram every inch of art and leak out of the dialogue. Century: 1969 is a palimpsest, with multiple stories happening underneath and behind our main tale. Look for Marty Feldman, Michael Moorcock, Michael Moorcock’s creation Jerry Cornelius, daleks, and characters from Victorian fairy tales; pay attention to the references to Monty Python, Jack Parsons, Rosemary’s Baby, the Boris Karloff film “The Black Cat” and many other familiar-yet-not-quite-placeable pieces of pop culture ephemera. If I had to guess, I’d say I caught about 30% of what Moore and O’Neill hid in plain sight. There are things I recognized immediately, like Andy Capp in a crowd shot, but I didn’t quite understand why they were there. Good ol’ Andy was in the last volume of the book, which was set in 1910. Is his repeat appearance supposed to be a commentary on the timelessness of the Northern British working class, or does O’Neill just like drawing him in crowds? Either way, it matters.
[TERNER, WITH KEEF IN THE SHADOWS]
And I have a theory about why the Mick Jagger stand-in here is called “Terner;” Mick released a single called “Memo from Turner” — actually he released two versions of it, one with Brian Jones and one without. “Memo from Turner” is about a psychopathically violent man reveling in the senseless carnage of his lifestyle, but there also seems to be some mockery of the lifestyle as well. So, a song with two meanings exists in two versions — very Alan Moore — and both feature Mick wearing another persona. Is the character in Century: 1969 named Terner as a nod to this dual single, or is he supposed to embody a further perversion of the fictional character, Turner? Again, in a work as layered with meaning as this, interpretation is everything. How you make sense of just one detail such as this will shape how you read the story.
These treats are not strewn about for fancy’s sake — they’re puzzle pieces you have to fit together to see the bigger picture of Century’s arc, they enhance the story’s sense of place, and they presage what’s to come in the next installment, whenever it shows up. Honestly, I don’t care when it shows up — if it takes Moore and O’Neill years to make something like this, give them years. It’s absolutely and entirely worth the wait. They’re making art, a seamless union of facts and fictions that reflects a truth about humanity and society, and that truth is this: The people with the most ambition are the people you’d least want to succeed in their ambitions. No, wait; the truth is that there’s always a little nugget of rot inside every good thing. No, that’s not entirely it either; the rot is systemic, but people make the systems so people can fight the rot and succeed where the system fails. The more I look, the more I find — and then there’s the whole modern magick element of the story that leaks into the real world; as I typed “the more I look, the more I find,” Rory Gallagher’s “Wheels Within Wheels” came on the stereo. This moment of synchronicity was foreseen by Alan Moore decades ago; at least I think it was. And that’s what the Century story does to you. You begin connecting it to points in your own life, trying to use it as a lens to make clear sense of this arbitrary, mundane and magical world we all inhabit.
[UP FROM THE DEPTHS AGAIN]
You see? Century: 1969 is so densely constructed and richly detailed that you can keep finding meanings behind each meaning you find. It is a work of graphic literature that appears in comic book format because this is the only way this story could be told. There is nothing else out there in the wide worlds like it, and for that I’m grateful. The most fantastic element about it is it took me the better part of an hour to read it, and as soon as I was done I had a driving urge to read the entire series straight through to this issue again so I could see what I gleaned on the journey this time.
Star Clipper recently installed a live-action Angry Birds shooting range in our art gallery. Since I’m constantly around Angry Birds merchandise it made me realize Angry Birds is a pretty strange game. You take birds without wings (Seemingly the reason why they’re so angry) and shoot them with a slingshot at disgruntled pigs. That’s a pretty strange premise, but it’s nothing compared to some of the bizarre games that have come out over the years. Here are my top 5 strange video games:
5. Super Noah’s Ark 3D and other Biblical video games produced by Wisdom Tree.
During Nintendo’s reign in the late 80s, early 90s, a Christian company called Wisdom Tree created unlicensed Christian video games for the NES and Super NES. If you were to go into any used video game store today, Wisdom Tree games are easy to recognize because of their light blue cartridges. Original Nintendo cartridges were all grey, with the notable exception of ‘The Legend of Zelda,’ which came in a gold cartridge. When Nintendo launched their Super Nintendo console they designed a lockout chip for the system so only officially licensed Nintendo games were playable. In order to get around this dilemma, Wisdom Tree created ‘Super Noah’s Ark 3D’, which worked kind of like the Game Genie, by plugging a licensed game into the top of the cartridge it would bypass the lockout chip.
Not only is the story of the game strange, but the gameplay is completely bizarre. Essentially, ‘Super Noah’s Ark 3D’ is an exact modified version of ‘Wolfenstein 3D,’ but with downplayed violence. ‘Wolfenstein 3D’ is notable for being the prototype for all subsequent first-person shooters. However, instead of killing Nazis like in ‘Wolfenstein 3D,’ in ‘Super Noah’s Ark 3D’ you go around with a sling shot and shoot food at sheep that are rampaging through the ark. I’ve never actually seen a physical copy of this game before, but the rumor was you could only find the cartridges at Christian book stores during it’s initial release.
Check out the game play of ‘Super Noah’s Ark 3D’ and a review of other lousy Wisdom Tree games by The Angry Nintendo Nerd:
4. Revolution X starring Aerosmith
‘Revolution X’ was a rail shooter arcade game starring Aerosmith, that was eventually ported to multiple home consoles. The story goes that in 1996 the New Order Nation or NON has banned all forms of television, music, magazines, and video games. When Aerosmith is captured by NON soldiers, it’s your mission to save the band. What weapon do you have? A gun that shoots CDs, because as the game’s slogan promotes, “Music is the weapon.” Literally. The game has a rockin’ soundtrack with classic Aerosmith tunes like ‘Walk This Way’ and ‘Love in an Elevator’ and if you beat the game and save all the band members you get to hangout with Aerosmith backstage. Score! Overall, this is one weird game. Yet, I think the strangest thing about ‘Revolution X’ is that KISS didn’t think of it first.
Here’s Joe Perry and Tom Hamilton of Aerosmith encouraging you to, “join the revolution!”
3. Seaman
This might sound weird, but I have more experience with ‘Seaman’ than of all the other games I’m writing about on my list. ‘Seaman’ was a virtual pet game for the Sega Dreamcast that came out in 2000. The unique element of the game was that it utilized the microphone on the Dreamcast’s controller so as you raised your Seaman, a fish with a human face, you could talk to it or insult it like I did with my friend Ethan all summer long back in 2000. Seaman was narrated by Leonard Nimoy and would talk back to you. The final stage of Seaman’s growth was to become a frog with a human face, but Ethan and I always got in arguments with Seaman and would boil his tank and kill him before it reached that stage. Since gaming in that era was generally a male hobby I doubt many people ever nurtured Seaman to maturity. Here is some typical gameplay:
2. Muscle March
‘Muscle March’ is my absolute favorite party game. In fact, every time I have anyone over I insist they try playing Muscle March at least once, much to my girlfriend’s dismay. Available exclusively for WiiWare download, ‘Muscle March’ is ported from an abandoned arcade game and the story is absolutely ridiculous: when an alien thief steals a group of bodybuilder’s creatine powder they chase after him by avoiding crashing through walls and tackling him.
The game is a giant stereotype that is so flamboyantly over-the-top that it is beyond offensive. In fact, it’s so ridiculous that you can’t help loving it. Undoubtedly, My favorite part is when you get a game over and your bodybuilder wistfully tosses rocks into a river.
1. Avoid The Noid and Yo! Noid
‘Avoid the Noid’ is not only one of the strangest games of all-time, it is also one of the the strangest ad campaigns of all-time. The Noid was Dominos Pizza’s Mascot in the 80s and for my money he is easily the most butt-ugly mascot ever. The strangest thing about him is that he doesn’t actually promote Dominos Pizza, he destroys it. I can’t understand why any company would want a mascot that destroys their product but apparently Dominos thought it was such a great idea they made multiple video games about him.
Many food mascots have had video games based around them, including the 7UP Spot and Cheetos’ Chester Cheetah, but the Noid was the first I can remember. ‘Avoid The Noid’ was originally released for the Commodore 64, and was later adapted for the NES as ‘Yo! Noid.’
the goal of ‘Avoid The Noid’ was pretty self-explanatory. You control a pizza delivery boy who must, well, avoid the noid because he destroys pizzas. ‘Yo! Noid’ was somewhat different because it was originally based on a japanese game called Kamen no Ninja Hanamaru. You play as the Noid and battle his evil duplicate Mr. Green using a yo-yo and a pogo stick (What is this 1955?). The reward was Dominos Pizza of course. I can only assume the goal was to beat the game in 30 minutes or less or the Noid gets your pizza for free.
The other day, I picked up Mark Millar’s “Trouble” on a whim. When I finished reading it, I was angry. Why? Because when you are told that the following story is a possible story about the birth of Peter Parker and his parents/uncle/aunt relationship at teenagers, you don’t think that you’re going to come out of it hating Aunt May. And that’s the thing. It’s not like the story is bad or anything, but it just brought out a jumble of emotions in me that told me that I was angry at Aunt May. But I really can’t go into the whys and the hows about it. That’s something that you’ll need to read for yourself.
[This is what Aunt May did on her breaks during her summer job at some high-end resort...]
What I can tell you, is that this was supposed to be the launching of a new line of Marvel Romance stories. But ultimately, low sales were the downfall of that journey. And again, I imagine that it has nothing to do with the quality of the story… I think that it may have just been too much for readers to deal with. However, it’s covers were pretty cool. Each issue launched with a cover that featured two live models that were supposed to be (Aunt) May and (Mother) Mary during their teenage years. They were also in bright colored bikinis…
[Mary and May, looking for some TROUBLE.]
What I can also tell you, is that this was a great attempt at bringing something new to the table towards the history of Peter Parker and his family. There isn’t a lot out there that talks about his parents and future guardians, so it was nice to see this here. And the biggest thing here is that I didn’t hate the story. At it’s core, it was a good read and it invoked an emotional response out of me. Which any story worth it’s own salt should be able to do. Now, maybe rage wasn’t was Mr. Millar was going for, but I’d imagine he’d take that response over apathy, 10 times out of 10. So maybe come down to the store and check it out. Plus, you’ve got the Dodsons (Terry & Rachel) on art duty, so at the very least, the artwork is solid. And that’s it.
The half-shelled heroes are back! How long has it been since we mention the Ninja Turtles? Before you think about it, the answer is TOO LONG! But you might be thinking, “Yeah, I like the Turtles… But why should I read this new series? Isn’t going to be like all the others?” Maybe. Maybe not. Here’s what I do know.
[Kevin Eastman Cover]
First off, Kevin Eastman (co-creator of the TMNT) is back on board with the series. Which is very interesting news when you consider that this is the guy who sold his rights to the franchise to Peter Liard (co-creator) because he was he was burned out on the series. But even so, it can’t hurt to have one of the minds of the original gritty Turtles on the writing team. Then we have Tom Waltz (Silent Hill: Past Life) coming in as a co-writer as well. And while I can’t speak for any of his work, I didn’t hear any complaints on his recent Silent Hill outing, and his upcoming Duke Nukem comic can’t possibly be as bad as that franchise’s reputation. Plus, new blood can’t possibly hurt the Turtles. Then there’s the art…
We’ve got a newcomer by the name of Dan Duncan. Look at this guy’s art. It makes me feel good inside when I know that this guy is drawing the Turtles. I also like that they’ve decided to drop the color schemes that were set up by the first cartoon. I’ve always been a fan of the red bandanna-mask things in the original comics over the red/blue/orange/purple set-up that they have in the cartoons and movies. But forget about that. The point is, these Turtles mean business, and they all probably sound like an extreme Rorschach (Watchmen), which isn’t that far off from how the “Mirage” Turtles sounded like in the TMNT cartoon crossover special, “Turtles Forever.” This makes me feel like this is a return to the more mature TMNT of the early comics. Plus, IDW (publisher) doesn’t shy away from violence. So there’s a bonus.
[Dan Duncan Gatefold Cover]
So, this new series is set to come out on August 24 (08/24) and is going to ship with 4 interlocking covers, each featuring a different turtle. And that’s not including the variants by Sam Keith and Kevin Eastman. But I didn’t even tell you about the story… It’s a fresh origin story. Done. Honestly, you really don’t need me to tell you what the plot is. You know who the TMNT are. I know that I’ll be there day one, and maybe… Just maybe, you’ll join me.
Being a comic book fan is a strange and contrary pursuit. Every week, you look forward to buying your books and maybe picking up something new or interesting while you’re in the shop. Then you get ‘em home, read ‘em and wonder why you bought this, or continue to read that. And yet as soon as you’re done with the stack you remember that more comics are just a week away, and which ones you’re most eager to read. As I said, a strange and contrary pursuit; you’re simultaneously remorseful and eager, except when you’re actually reading the comics.
[LOOK OUT, HE’S GOT A STARFISH!]
Which is the long way of saying, “I bought Conan: The Mask of Acheron this week and it made me question not only my sanity, but that of the people at Conan Properties and Dark Horse.” The cover blurb says “Based on the new hit film!,” which is your first clue as to quality, because that movie hasn’t been released yet. Although that blurb is a public service, because if this is what the movie is going to be like, I just saved $8 by buying this. There are some errors that annoy the REH scholar in me, such as the superstitious and magic-loathing Cimmerians keeping a shard of an evil artifact hidden in the heart of their village and while we’re at it, let’s mention that it was the Hyborians, not the Cimmerians, who crushed the evil empire of Acheron, but these things, while telling, are not the major source of my butthurt. No, the fact that Conan disappears for huge stretches of time in his own comic/movie is troublesome. We see him as a kid (*SPOILER ALERT* Once again, Conan will have dead daddy issues), then he sorta shows up in time to kidnap a princess who’s pursued by our evil warlord (how did he know to nab her? No explanation is forthcoming), then he fights the warlord in some sort of temple, magically appearing from off-panel just when we need him. The problem is this whole story is told from the bad guy’s point of view, so Conan is nothing more than a periodic intruder in this guy’s life story. Nobody’s paying to see the life story of the bad guy — we’re paying to see Conan *end the bad guy’s life.* If the filmmakers don’t understand that, they don’t understand Conan and they don’t understand Conan fans. Also, a bad guy who walks around waving a dried up starfish mask is no more threatening than every little kid who walks around the beach waving a dried up starfish. That’s science.
[FIGHT FIRE WITH FIRE -- ENDING IS NEAR]
Legion of Super-Heroes 15 is also fraught with science, but in a good way. Paul Levitz and Yildiray Cinar continue their epic battle of Legion of Super-Heroes vs. Legion of Super-Villains, with the LSH finally getting an edge on the villains. Tracking them to their hidden other dimension, the LSH fights back and seemingly turns the tide — plus we get another chapter of the long-running Ranzz v. Ranzz battle, as Ayla (yay!) takes it to her big brother Mekt (boo!). Ordinarily, I’d be very excited about next issue, which is the last issue in the series before DC unplugs their universe, counts three and then fires it back up. However, in their incessant promotional push for stuff that happens in three months, DC has already revealed that a good chunk of the LSH dies and the survivors band together to rebuild. If you bother to look at the cover art for September issues, you can pretty much figure out who dies, who reconstructs and who gets thrown back in time to our era to fight zzzzzzzz … Sorry, dozed off there. The idea of a book written by Fabian Nicieza forces my brain to shut down for self defense. This right here is the huge flaw with universe-wide architectural remodeling. You have a writer as talented and careful as Paul Levitz, and then you ties his hands, blindfold him, spin him around, rearrange all the furniture and then tell him to work around it.
[THAT TITLE FONT IS UNBELIEVABLY 70s]
Seeing as I am old and crotchety and wish that you would vacate my lawn, I am the target demographic for DC’s Retrospective one-shots. Sadly, a few of them were shorted in today’s delivery, so all I could get is Len Wein and Tom Mandrake’s Batman 1970s. (Note: all issues should hopefully be on the racks by the time you read this.) Wein’s Batman is a clever detective battling (and losing to) a new Terrible Trio while wondering about the business motives of Gregorian Falstaff, the corporate raider eyeing Wayne Industries. I really miss this sort of Batman story — you know, the kind where he’s not a mondo-dismo maniac — so I appreciate DC throwing all us old-timers a few bones with the Retroactive books. Of course, their interest in the hard-core, long-term fan extends no further than these stop-gap books because someone in marketing had a great idea about Wayne Casino brand poker chips, and that’s what they’re going to put their collective energy into this summer (I wish I was kidding about this; check the last page of any DC book). Story editor Ian Sattler notes, “I was disappointed to learn that [the poker chips] aren’t legal tender.” That’s funny, I was disappointed to learn that DC was going to lean on more gimmicks rather than concentrate on original storytelling. It’s a disappointing summer all ’round, isn’t it?
[HERC FIGHTS BURLESQUIA, GODDESS OF STRIPPER BOOTS]
Meanwhile, over at Marvel, the Fear Itself cross-over deal continues. I may hate the company-wide storylines, but at least they’re predicated on the idea of a *story*. The Greg Pak/Fred VanLente/Neil Edwards book Herc further develops that plot (I guess — I’m buying so few of the installments) as Herc battles Hecate and Ares’ son, Kyknos (the Greek God of Affordable Copies), in a Brooklyn that’s overrun with monsters. I feel like I’m getting my money’s worth with this book. Hercules is a winning character, the action is plentiful, the dialogue is entertaining, I like Edwards’ pencils and there’s a sense of humor about the whole thing. I guess when you have Man-Bull as a supporting character and you burn off his hesher hair, I’m going to be pleased. See how easy it is?
[ALL THINGS RAD, SO WHY’S SKAAR SO SAD?]
Skaar: King of the Savage Land 5 finishes off the mini series in some fashion. This whole series read like there was relevant stuff happening in another title — one I wasn’t reading — so I never quite latched on to this. Also, if you have Skaar as a character and you do very little with him other than have him brood in an uninteresting fashion for all five issues, you’re really not using the “barbarian son of Hulk” plot element to its fullest potential. Sure, it was nice to see Kid Colt, Devil Dinosaur and Moon Boy in a comic again, but their magnitude of interest far outstrips that of Skaar. He could be a great and fun character, but not if he spends his time moping about where he belongs. You were born on another planet, dude, and it blew up — earth’s not going to feel like home. That, again, is science.
[BIZARRO LOVE IS SWEETER THAN YOU’D THINK]
Tiny Titans 42 is a special issue devoted to the love of Bizarro Superman for Bizarro Supergirl. It’s fun, like all Tiny Titans stories seem to be, but what makes it great is the running gag of Terra beaning a love-sick Beastboy with rocks every three seconds. I don’t want to build a Three Stooges tower of comedy greatness, but if I did throwing rocks would be at both the base and near the pinnacle. You can’t overestimate the comedic value of a well-timed rock.
[JOHN “COLD CUTS” CARTER GOES TO WORK]
Warlord of Mars 8 is the penultimate chapter in this story, with John Carter finally finding out what he has to do to win Dejah Thoris’ hand. It requires nothing more than escaping from an armed fortress, raising an army of Tharks and arranging for someone else to kill her politically-expedient betrothed so John Carter can wed her with a clean conscience when the guy’s dead. Arvid Nelson has done a bang-up job with this series, introducing characters and alien concepts in a clear, concise fashion, while staying true to the series’ pulp roots and Lui Antonio brings the world of Barsoom to life with beauty and a sense of grandeur. This entire series has been a solid, entertaining read month after month.
[CONAN, THE LIGHT IN MY POST-NORTHLANDERS DARKNESS]
Conan: Island of No Return 2, by Ron Marz and Bart Sears, is also very solid comic book. These shorter stories are much better for Conan comics, because they’re true to the character’s episodic pulp fiction roots. Marz gives us the simplest of plots — two beautiful sisters, Brenn and Venya, hire Conan to help them recover a treasure from a remote island, but another adventuring party is working toward the same goal — and that’s it. No daddy vengeance stuff, no end-of-the-world threats, no massive pyrotechnics, no starfish; just treacherous women, ruthless rivals and an exotic locale. Throw in a creepy abomination of a guardian monster and point Conan at it and you have a quality adventure. Bart Sears’ artwork has taken some knocks in the forums for making Conan look rather ugly, but that doesn’t bother me at all. His Conesy is rather brutally featured, but it suits him, and his action sequences — and there are action sequences, thank Crom — are well-rendered and vibrant. And the conclusion is suitably REH in its simplicity and characterization. I’ve never rated Ron Marz very highly as a writer, but this changed my mind; This is the sort of Conan book I could get behind on a monthly basis.
[SERGIO WELCOMES US INTO HIS BEAUTIFUL BRAIN]
I’ve been eagerly anticipating the arrival of Sergio Aragonés Funnies not only because I love his rococo cartooning, but because he’s a natural storyteller. This first issue did not disappoint. We get a couple of his pantomime one-page jokes, two challenging “spot the difference” puzzles and an extended anecdote about his college years in Mexico, when he helped his father’s movie studio round up extras for a Davy Crocket film. Again, nothing complicated here, other than his crowd shots. Aragonés is a singular talent, and there’s a timeless quality to his work. You could pick this book up in 30 years and the jokes will still be funny, the art will still be fascinating and you’ll still think, “This Aragonés guy is certainly the most charming guy in the business.” Sergio Aragonés Funnies is easily the best thing I read this week, because it’s pure entertainment from start to finish.
Welcome back to Event-mania. in 2011 we’ve seen the conclusion to Brightest Day, War of the Green Lanterns, The Iron Age, Fear Itself, Flashpoint, Infestation, Reign of Doomsday, Age of X, The Death of (Ultimate) Spider-Man, Spider-Island (soon… very soon), DCnU (starting in September) and so on. So its very likely that you’re tired of all the crossovers and events, but if you think you can handle one more, maybe it should be X-Men: Schism.
The great debate that takes place in my mind about the X-Men always comes down to this: Who is the best there ever was? Cyclops or Wolverine? For anyone who knows me, they know that the answer will always be Cyclops. That’s just the way it is. No offense to Wolverine fans, but eye beams are cooler than claws. Final. Answer. But that isn’t really what Schism is all about. You see, over the years, we’ve always known that Cyclops and Wolverine almost never saw eye-to-eye about anything except for maybe Jean Grey, and even then, she was always grounds for a fight. But as time went on, Wolverine and Cyclops slowly came to respect each other, and one could even say that they’re friends now. Xavier’s Dream. But it looks like the unity of the Nation of X is coming to an end with this X-Event. But what’s the catalyst?
[I hate Quinten Quire's face]
It would seem that the future division of the X-Men will ultimately come down to a difference in approach to the problem at hand. During the events of the first issue, we learn through a terrorist attack by the newly released Quentin Quire, during a UN meeting in which Cyclops is speaking on behalf of mutant-kind for the nation of Utopia, that just about every nation of the UN has been stockpiling Sentinels for years. After the embarrassment caused by Quire to the world leaders, the world shows it hand in hatred and fear as it unites to potentially wipe Utopia and all mutants off the face of the Earth. And it would seem that all of this stems from a gamble from the new Black King of the Hellfire Club. And that’s just the main bit of story. We also see Wolverine take on a new female sidekick while his is worn down from all his other duties as being a member of the Avengers, New Avengers, and X-Force. We’ve also got Hope Summers’ team working towards becoming respected members of Nation X and a bit more that escapes me at the moment. But do you see what I’ve just written?
Do you see how much content was contained in the first issue of this 5 issue series? It’s a hell of a lot more than some of the current events going on, and it isn’t dicking around either. It’s not a jumbo cluster-fuck of things happening without things actually happening. Everything that I just told you about was easy to follow and understand and without it holding your hand through the process. Jason Aaron (writer) is taking the X-Men to a level that they’ve never been to before, and it makes me excited for the future of the franchise. So if you haven’t given Schism a shot yet, do it soon before it’s too late. And be sure to check out the Prelude to Schism mini-series as well. It gives you loads of history and important information about the key players in the X-Universe and its also just a fun read by Paul Jenkins. And when the series is over and done, you’re going to have to make a decision. The X-Men are going to split into two teams. Essentially they are Team Cyclops and Team Wolverine. As a result, there will be two primary X-Men team comics. “Uncanny X-Men” and “Wolverine and the X-Men,” and both are going to be starting at #1. This blows choosing between Cap and Iron Man out of the water. So, that’s definitely something to look forward to.
Stands menacingly in front of huge bonfire, swinging an axe while Falkenbach blares out of Stonehenge-sized speakers.
All right. I’m good now.
I’ve been dreading this moment since issue 1. Honestly. That could be attributable to my natural pessimism, but as series creator Brian Wood noted on his blog brianwood.tumblr.com/post/6305121342/the-unfuture-of-northlanders, it’s kind of amazing that DC/Vertigo permitted the series to run for 50 issues. That’s four years worth of comics about vikings; in a market that’s dominated by open-ended super hero comics, 50 issues for an episodic comic set in the Dark Ages is a towering achievement.
In the same blogpost, Wood cites the low sales numbers for the trades as the reason given for the axe finally dropping. I know comics are a business — and a business that’s not particularly profitable for anyone involved these past few years — so I can understand that this is a dollars-and-sense decision. Of course, that means most of the blame is to be shouldered by all you people out there who didn’t buy the series.
But I don’t blame any of you. I wish I had been able to convince even 20 percent of this blog’s audience to give Northlanders a shot. Odin knows I certainly devoted enough words to the cause every month, but if well-written, unpredictable, historically-accurate and historically-bleak stories about bloodthirsty raiders, desperate women who refuse to be intimidated or outsmarted by the men, mentally ill Irish guerillas and a giant blacksmith who cuts a one-man swath of devastation through Norway weren’t enough to tempt you away from one of the 14 Batman soap operas, then it just wasn’t meant to be. And the counter to that argument is that I certainly wasn’t going to read any of those Batbooks (except Brave & the Bold, naturally); If I’m not going to succumb to the peer pressure of seeing an entire rack devoted to Batman, why should you give in to my hectoring to read what I like? I wanted to read something different, and for a brief four years, something different existed.
Of course, since Northlanders is creator-owned there’s a chance Wood will shop it around to another publisher. But if DC/Vertigo couldn’t absorb the series’ financial losses, who else is going to take a chance on it? And that’s the troubling issue here. Every time a publisher takes a chance on something different and it doesn’t pan out, publishers are less likely to take a chance on the next book that’s not Bat-something or X-people. The death of every non-superhero book is a bad sign for every other non-traditional comic on the market.
[ALL THE OTHER NON-SUPERHEROES ON THE RUN]
Anyway, Wood seems committed to the idea of wrapping up the series with a suitably epic bang, so at least I have eight more issues to savor. That’s more courtesy than most cancelled books receive. And you better believe I’m going to enjoy the series as it plays out its string, and recommend it to everyone all the time. It’s the least I can do for my favorite ever — EVER — comic.
It’s unseemly to brag, but I bought some great comics this week. Every few months a couple of key titles overlap on their publishing schedules, and the next thing you know I’m at home reading fantastic comic after fantastic comic. Those are the best weeks — this is those week, if you see what I’m saying.
[SO TOUGH HE WALKED HIS SHIP FROM NORWAY]
Hey, Northlanders. When last we met, I was underwhelmed for the first time in your entire run. That was a one-time occurrence, though, I’m sure of it. Issue 42 here is the first installment of a triple trilogy — the Icelandic Saga will be three arcs, each composed of three issues, making it the longest and most sweeping story Brian Wood has yet attempted with the title. Part one here begins with Val Hauker bringing his wife and son to Iceland in search of a better life, one that’s far away from the political upheaval of their home in Norway. Of course, this being Northlanders, a little bit of home shortly arrives in the form of the Belgarssons, another expatriate family who want the newly-claimed Hauker lands. Thus begins the history of Iceland, as two families bring their troubles with them to their new homeland, engaging in small-scale nation-building and treaty-making and generally making miserable everybody drifting along in their wakes, despite not officially being “vikings” in the proper sense. If you can’t tell, I’m very keen on this one. This issue feels like the beginning of a storyline that’s going to make “The Siege of Paris” and the recently-collected “Metal” — a.k.a., the Best Comic Book in the History of Everything — seem like an Archie comic. Yes, I’m excited. At least I was until I began image searching for this little review, and discovered that DC/Vertigo cancelled the book. This is the last arc, and the book ends with #50.
[FFFUUUUUUUUUUUUUUUUUU]
I know, Crazy Eyes Viking. I’m sharpening my knives right after I finish writing the rest of this.
[HIS REAL NAME IS BLACKAGAR BOLTAGON, AND I’M JEALOUS]
FF 6 is a strange one. Jonathan Hickman and Greg Tocchini forgot one small detail this month, and it’s the sort of niggling little error that irritates me as much as getting a popcorn hull stuck between my teeth. Last issue ended with Spider-Man, Sue and Alex Power fighting an evil Reed and the Moleman plus a cast of thousands, when all of a sudden Black Bolt appears on the scene. This issue picks up with Black Bolt and, well, just keeps running with Black Bolt’s backstory for the rest of the comic. It’s kinda interesting, don’t get me wrong, because I think Black Bolt is a criminally underused character, but all this stuff seems like it belonged in the War of Kings miniseries (any of ‘em) more than it does filling up an issue of FF. I know Hickman is a big proponent of the slowly-developing plot that slowly expands to fill your entire field of vision over time, but this is getting a little ridiculous. Ever since Johnny Storm went gently into that good night, this title has moved one step forward and two steps to the side. At this point, I just want an FF story that sets up with a beginning, continues directly to a middle and then proceeds to some sort of end — something linear, efficient and forward moving that unfolds without deviation, tangent, flashback or a one-hour coffee break would be a right treat.
[THE BEST DWARF SINCE GIMLI IS BACK IN BUSINESS]
Alpha Flight 2 is kinda the diametric opposite of FF. The Fred VanLente/Greg Pak writing team begins this one with a tidy flashback to the recent past, than plows forward into their plot with aplomb. Actually, the duo crams quite a bit of development — character and plot — into this. We see that Mac and Heather Hudson had their baby taken away by the Canadian courts, we learn why Heather was pounding on Mac at the end of last issue, we discover that she really is a traitor to all Mac believes in, we see the rest of Alpha Flight taken into custody through various means (except for one member, that is), and we get the much-anticipated return of *SPOILER ALERT* Puck. Oh, how I’ve missed him, lo these many years. Despite being a Fear Itself tie-in, this is a great comic. One complaint: We’re not seeing much of certain members of the team, namely Shaman, Snowbird, Sasquatch and Marina. I know Mr. and Mrs. Hudson are kinda the Scott Summers/Jean Grey of the team, but I need more Sasquatch in my life. Ah well — at the rapid rate this story is proceeding, I’ll probably be sick of ‘Squatch by the end of this series. (Note: My love for Sasquatch will never wane nor flag.)
[WELCOME TO THE END OF THE WORLD]
A couple of months ago I opined that Mike Mignola’s Hellboy stories had taken on an urgency and inventiveness that had been missing for a few years. Take that statement to the tenth power, multiply it by “What the?!” and carry the “Holy Schnikey!!” and you have Hellboy: The Fury number 2 (of 3). Mignola and Duncan Fegredo give us a meat-grinder of a story as HB fights the Dragon while the Apocalypse — you know the one that John the Baptist foresaw in Revelations? Yeah, that little thing — ravages earth. Seriously: This comic launches the Apocalypse as its B-storyline. I don’t know how this one’s going to end, and I’m extremely grateful for that. I became a fan of Hellboy because it seemed like anything could happen, at least in the early days. Now *everything* is happening in Hellboy, and it’s all bad. And it’s happening without 17 creative teams trying to knit together a ridiculous storyline across 49 books — three terrifying and nerve-wracking issues and we’ll have a lot of answers about who Hellboy (the character) is and what Hellboy (the book) is really all about. Sometimes comic books really are as simple as telling one story to the best of your abilities.
[HE’S MARVEL’S MARQUEE CHARACTER, GET IT?]
The Amazing Spider-Man 665 offers a bit of a breather before the Spider Island storyline begins with a one-off story about Betty Brant getting savagely mugged. Honestly, I’m not very excited about the prospect of Spider Island, but I trust Dan Slott to do the right thing. When it comes to comics, the “right thing” is always, always, always telling a good story. And I trust Slott because of evidence like this issue of ASM. Once again Slott reaches way back into the Spider-Man mythology to take an element — Peter Parker and Betty Brant’s long friendship — and then uses it to craft a powerful and moving story that demonstrates who every major character is, what they believe and how they relate to one another. If you haven’t read a Spider-Man book in a decade, this issue will make sense to you; if you have any familiarity with the characters, this book will make you fall in love with Peter and May Parker all over again. I’ve mentioned this before about Slott, but it bears repeating because it happens far too infrequently in superhero comics: Dan Slott understands that the costumes represent abstract ideals about justice, fairness and power, but the people who wear them embody those ideals. Slott never forgets that the people wear the costumes, and not the other way around. Also, I’ve been down on May Parker as a character since, oh, the 70s; Slott has transformed her into someone interesting, worthwhile, complex and worthy of being aunt and de facto mother to a fantastic human being. Wait, scratch that. Peter’s worthy of Aunt May’s love in Slott’s hands — that’s how great Slott has made this book in just about a year.
[BATS AND HAWKMAN DUST THE BYTH]
Last but by no means least this week is Batman The Brave and the Bold 9, which has finally lost it’s “The All-New” prefix. I’ve mentioned before that I think Hawkman is a top-three DC character (the other two being Wildcat and Ambush Bug), so a Batman/Hawkman team-up is exactly the sort of comic that makes me do the dance of joy when I see that cover. Sholly Fisch and Rick Burchett pit Bats and Hawky against Hawkman’s old nemesis, Byth. The two crime fighters quickly beat him (like, on page 3), and then have to transport the shape changer back to Thanagar for trial. Along the way, Batman and Hawkman discuss their lives, police procedure on their respective home planets and other bits of shop talk. Bats also engages in a some quiet, non-broody admiration for Hawkman and Hawkgirl’s deathless love for one another; this being a kids comic, their love is altered to be a very sweet “mom & dad are best friends” kind of relationship, which is refreshing. Batman: TBATB is one of my favorite ongoing titles, and stories like this one only increase my warm feelings for the book. In a perfect world, I’d be giving this book to the nephews at the end of the month, but I can’t bear to part with ‘em. No, wait — in a perfect world, I’d be buying two of these every month and giving the extra to the boys. If you have comic-hungry kids in your life, I strongly recommend Batman the Brave and the Bold for ‘em. It’s age appropriate and entertaining every month.
So, which one of these books is the best thing I read this week? My gut tells me Northlanders, because I can feel this story unfolding with terrible and gory results, and I’m giddy with anticipation — also, the whole cancellation thing makes me want to laud Northlanders as long as it exists. But if I eliminate anticipation (and unbridled fury) and rate ‘em solely on the merits of the issue in-hand, I’m gonna have to go with Amazing Spider-Man. This issue is flat-out fantastic as a stand-alone story and as part of a larger whole, and Dan Slott proves that if you focus on what’s important — who these people are and how they behave — there’s never any need for a soft reboot, relaunch or do-over because the stories are eternally fresh and vibrant.
What the lull? The week of America’s birthday and all I get is three comics? I don’t want to get on a high horse (puts on chaps, dons tiny bedazzled cowboy hat), but I think the week we commemorate 235 years of red, white and blue should come chock-full of books about super heroes who fight for truth, justice and the American way. Also, why don’t more super heroes wear tiny bedazzled cowboy hats?
[BEST COVER SO FAR THIS YEAR]
Instead of superheroes, Marvel comics rolls out its prestige series about insidious Nazi Red Skull. Red Skull: Incarnate 1 (of 5) is a Greg Pak and Mirko Colak journey into 1920s Germany and the origins of the Red Skull. And not origins in the classic comic book sense — e.g., radioactive spiders, laboratory explosions or cosmic ray bombardment — but a grim and well-researched exploration of what makes a man embrace evile, murder and mayhem. If you’ve read anything about serial killers — or perhaps seen any of those profiler/crime scene investigator shows that are so popular — you’re not going to find anything too shocking in this. And that’s a problem. Seeing, once again, a character who has no parental love turn to killing animals and fighting authority by making himself into a vicious blackguard is one of the great storytelling clichés of the modern age. It’s prosaic, and yes, at its core, all true evil is prosaic; there’s nothing remarkable or noteworthy about it other than its complete rejection of the common weal. In the medium of superhero comic books, such verisimilitude is deadly. Once we accept that Johann Schmidt has been warped by poverty, cruelty and neglect into a savage killer, how do we rectify those real-world issues with a guy who drank a magic one-time-only potion that turned him into a two-fisted, flag-wearing super soldier who punches out Hitler but never tears out his throat? The Silver Age (and Bronze Age) Red Skull is one of Marvel’s most iconic villains because he’s a comic book character. Trying to make him human and believable makes his arch-nemesis Captain America less credible. Jack Kirby — a Jewish WW II vet who actually fought against Hitler, it should be noted — always kept the Skull and his boss in the key of melodrama and cartoon menace for a reason. If you give him any real weight, there goes all the fun of watching Cap beat him up; Instead, you want Cap to kill the Red Skull out of hand and dump the corpse in the Indian Ocean, and then were are we? Right there in Fascism’s backyard. Let’s keep our comic book super villains in the realm of comic book characters, for everyone’s sake.
[DOC SOLAR CIRCLING THE BOWL ONCE AGAIN]
A writer who understands maintaining the game of comic book super villainy is Jim Shooter. The antagonist in Doctor Solar 7 continues to be the truly comic-book-evil Tanek Nuro, a power- and money-hungry CEO whose grasping need for more of everything indirectly created Doctor Solar; now he wants to end the good Doctor’s career of superheroing by any means necessary. That means recreating Doc’s powers through technology and using them to transform prisoners into super soldiers. Shooter continues to throw a lot of science into his dialogue — this is one book where having the hero thought-bubble his way through a fight actually adds to the story, as we see how Doctor Solar analyzes his foes and works out how to beat them via hard physics. Sadly, the rumors are that none of Shooter’s Gold Key revival books are long for this world, which is a shame. I greatly enjoy the punching and robot destruction of Magnus, but I think Doctor Solar is the best of the bunch. It’s a well-plotted, entertaining book that packs a lot of story into every issue, and the character of Doctor Philip Solar is likable and quirky. He’s an intellectual hero in the Reed Richards vein, but without the confidence — kinda classic 1960s Marvel super hero in many ways.
[ELRIC ARRIVES IN TEXAS]
Michael Moorcock’s great anti-hero, Elric, is a conscious perversion of the super-hero ideals. Elric kills those who get too close to him, he’s physically weak and he’s willfully bonded himself to a demon to gain more power. He’s also one of my favorite fictional characters — hell, Michael Moorcock is one of my favorite writers — so I’m going to be exceptionally critical of any non-Moorcock adaptation, in any format. I’ve been hesitantly anticipating Boom Studios’ comic version of the character since the Free Comic Book Day teaser, and after reading issue 1 of Elric: The Balance Lost, I give it a relieved thumbs up. Chris Roberson has taken the ambitious route with his plot, which weaves together the many incarnations of Moorcock’s Eternal Champion rather than just going for a straight sword & sorcery adaptation of the early Elric stories; I grudgingly agree with this decision. I would have loved a dark fantasy Elric comic, but this is more true to Moorcock’s writings of the past 20 years. Here we get dumped into the life of game designer Eric Beck, an albino who dreams of being the great sorcerer-king, Elric (also albino), and fighting the forces of Chaos. In the real world, he’s the twin brother of a right-wing nutso who’s trying to restore the rule of Law to a politically divided America — long-time fans of Moorcock have no doubt spotted several familiar tropes. We also get appearances by other incarnations of the Eternal Champion, namely Dorian Hawkmoon from the Runestaff cycle and Prince Corum Jhaelen Irsei from the Swords cycle. I love the way Francesco Biagini captures the visual flair of Corum’s reality, and I hate to be that guy
[THAT GUY]
but Corum’s left hand should have six fingers, because it’s the hand of the god, Kwll. In fact, we see Kwll in one panel in this book, and he has six fingers on each of his four hands. And yet Corum only has five on his alien hand — son, I am disappointed. Also, Elric looks kinda buff for a guy who’s always on death’s door without his restorative herbs and the soul-eating powers of his black rune blade, Stormbringer. Corum’s finger population is a total nerd complaint, but Elric should definitely look more sickly and frail than he does here.
Despite those utterly Comic Book Guy complaints, Elric is the best thing I read this week. I expected quite a bit from this comic, and it delivered almost everything I expected and then some, minus a finger. Feel free to give me a finger in the comments if you so desire.